Saturday, November 18, 2017
Tuesday, November 17, 2015
The year is 2033. It has been twenty years since the fall of mankind, when a mutation of the Ophiocordyceps unilateralis fungus spread rapidly across the world, killing or infecting billions. Left to hunker down in the broken ruins of humanity's former glory, the last humans scrounge for supplies, run to stay alive, and try to make sense of their lives in a world reclaimed by nature.
In this fan conversion you will find new Edges, Hindrances, and Equipment, as well as Setting Rules, pregens and a sample scenario for adventures set in the post-Infection world of Naughty Dog, Inc.'s The Last of Us.
Tuesday, October 20, 2015
Wednesday, October 22, 2014
Note: The artwork was found online, and was not my creation. This is a fan creation and not meant to challenge the copyright of the artist, but I'll be happy to remove it.
The adventure was entitled, "Night of a Thousand Pumpkins." The gang from Mystery, Inc. has been invited to a relaxing Halloween weekend Shaggy's great aunt, who runs a bed & breakfast in Darke's Hollow, Connecticut. But something ominous is stalking the night, and the silent town is filled with eerie jack-o'-lanterns...
NIGHT OF A THOUSAND PUMPKINS
(full adventure without pregens)
Saturday, October 12, 2013
The players take on the roles of the six heroes of that classic literary work as they struggle to fight back against the growing threat of Count Dracula.
• Jonathan Harker: a legal solicitor and survivor of the Count and his fiendish Brides
• Mina Harker: Jonathan Harker's wife, under the thrall of the Count
• Abraham van Helsing: A straight-talking Dutch scholar on the trail of the nosferatu
• Dr. Jack Seward: Director of an asylum located near Carfax Abbey, Count Dracula's ruinous London abode
• Sir Arthur Holmwood: Former fiance of Lucy Westenra, forced to confront the fact that she has been turned by Count Dracula into one of his vampire Brides
• Quincey Morris: A brash Texan who joins the hunt to avenge Lucy's death
Split into three chapters, the adventure first pits the heroes against the foul creature that was once Lucy Westenra, risen from her grave to prey upon the children of Hampstead. From there, they descend upon Carfax Abbey and Dracula's hideouts around London to consecrate the crates containing his foul Transylvanian soil. Finally, they travel to the Count's homeland and to his crumbling castle to put an end to his evil for all time. However, it will take cunning and perseverance to defeat this ancient vampire. This adventure is designed to be challenging!
Wednesday, April 3, 2013
• Easy to read -- intuitive layout that makes it simple to find information
• Attractive -- I like color, but not too much color, and it needs to look okay in grayscale
• Simple -- not a lot of extra data, and clean layout with lots of white space
• One page -- Landscape format seems to work great for new players
• A place for a picture -- for some reason I like to have an image of the character, even if it's just a close approximation. This is remarkably rare in character sheets these days!
• Generic -- easily applicable to most settings
Unable to find anything that met all these needs, I made my own. The original file was made in OpenOffice, but here is a PDF of it. Sadly, I don't have the tools or knowhow to make it form-fillable. If someone out there knows how, please feel free and send it back to me!
Monday, February 11, 2013
In 2007 I initially undertook to convert Torg to Savage Worlds. In many ways, Torg is actually ideal for adaptation into the Savage Worlds system – in fact, Savage Worlds is a direct protegé of Torg. Both games are highly “cinematic” in structure and tone. Torg possibilities are very similar to Savage Worlds Bennies. Player characters in both games are able to shake off damage easier than NPCs. Both use cards in ways integral to the system. People used to Torg's game play should find Savage Worlds a natural fit.
At the time of this writing, the rights to Torg have passed to a German company and its plans to update or rerelease Torg are unknown. Until such a time as Torg is rereleased, the old sourcebooks from Torg's original print run will be necessary for play.
Savage Torg has long been my pet project, and will always be a work in progress. Early version dating back to 2007 are still floating around the internet. My hope is that these rules can help keep the enjoyable, exciting Torg universe alive. Please don't hesitate to contact me with suggestions, ideas, or other feedback. This new, longer version of Savage Torg updates some of the rules, and adds equipment, some new Powers, and an adventure.
Tuesday, January 4, 2011
Friday, July 16, 2010
I own the rights to none of this material. It is a fan conversion only and not meant for profit.
Friday, July 11, 2008
Designing this sheet took me about six hours from start to finish, using an old Mac program called Appleworks v.6. I wanted to be as conservative with space as possible, so you'll find smaller fonts and less white space than in some other sheets. I hope the end result is pleasing.
Try eight different designs:
As usual, the character sheet is copyright Brian Reeves 2008. Please feel free to host them elsewhere as long as they are not altered and are given my attribution. Thanks!
Welcome to Get Savaged!
A "blog" to host material I've made for the Savage Worlds roleplaying game. I recommend anyone interested in the game check out the discussion boards to see the kind of community built around this solid game. Also, download the free Test Drive rules to see what this game is all about.