Monday, February 4, 2008
them new capabilities. A mod could be added to cars to make them more armored, for example, or to add the ability to leave smoke screens or have hidden storage areas. Each modifier costs a money based on the overall cost of the vehicle.
Any kind of vehicle can be added on in this way, things from cars and trucks to planes and boats. Even bicycles or skateboards could be "modded," if the choices make sense? Drop this into your Savage Worlds game to provide your players with some new stuff to spend their money on, or to give vehicle-driving villains some new, surprising goodies.
Welcome to Get Savaged!
A "blog" to host material I've made for the Savage Worlds roleplaying game. I recommend anyone interested in the game check out the discussion boards to see the kind of community built around this solid game. Also, download the free Test Drive rules to see what this game is all about.