In 2007 I initially undertook to convert Torg to Savage Worlds. In many ways, Torg is actually ideal for adaptation into the Savage Worlds system – in fact, Savage Worlds is a direct protegé of Torg. Both games are highly “cinematic” in structure and tone. Torg possibilities are very similar to Savage Worlds Bennies. Player characters in both games are able to shake off damage easier than NPCs. Both use cards in ways integral to the system. People used to Torg's game play should find Savage Worlds a natural fit.
At the time of this writing, the rights to Torg have passed to a German company and its plans to update or rerelease Torg are unknown. Until such a time as Torg is rereleased, the old sourcebooks from Torg's original print run will be necessary for play.
Savage Torg has long been my pet project, and will always be a work in progress. Early version dating back to 2007 are still floating around the internet. My hope is that these rules can help keep the enjoyable, exciting Torg universe alive. Please don't hesitate to contact me with suggestions, ideas, or other feedback. This new, longer version of Savage Torg updates some of the rules, and adds equipment, some new Powers, and an adventure.